Post by Administrator on Jul 22, 2009 17:43:52 GMT 1
Name of Jutsu: Jashin’s Teachings
Rank: D
Jutsu Type: Jujutsu.
Founding Clan: Seikeimannen Clan.
Bloodline Required: Seisoku Ketsueki.
Chakra Element: No element.
Description: In the early Stages of development in a Seikeimannen clan members life they are taught that pain fuel’s power, so they are taught to use there blood to tear apart there own nerve endings, the weak willed Seikeimannenare broken and so do not get to move onto the next step in the Religious side of the Seikeimannenbut the stronger side gain knowledge, advancement in the religion, statues in the family and advancement in the Bloodline limit.
Now most people out with the clan religion and bloodline will think this a rather weird thing to concentrate on but it is useful for later stages in life and they are able to break Genjutsu easier and with less long-term damage.
The knowledge gained is what feels worse, when it comes to further advancement in there life they will know how to inflict pain on others through experience
This Jutsu is activated by controlling the black blood inside ones self and causing it to sit between the nerve ending and the skin then expand, essentially tearing the nerve in half.
Name of Jutsu: Jashin’s Mercy.
Rank: D.
Jutsu Type: Jujutsu
Founding Clan: Seikeimannen Clan.
Bloodline Required: Seisoku Ketsueki.
Chakra Element: No element.
Description: This Jutsu can only be achieved at the second stage of the bloodline, this is when the blood can hold solid form outside of the body and still be controlled, by this point the person has had the “Gift of Jashin”, With this increased chakra they are able to control more of there blood at a single time, The name is rather ironic because it is not merciful in one way, but in another. To be a follower of Jashin the code states that you must attempt total destruction, this jutsu allows the user to be the “Destroyed”.
The user concentrates on the blood within them that is near the surface of the skin and causes it to erupt out in spikes ( Rather like an inverse iron maiden ), this can be an offensive jutsu, a defensive jutsu and an attempt at keeping Jashin’s Gifts.
The Pain and destruction of the body will satisfy Jashin while it does mean that they can leave a fight without destroying the target this once.
Needless to say that this jutsu is startling and quite damaging to a Seikeimannenthat has not mastered the next stage in the bloodline.
Name of Jutsu: Jashin’s, Basic Ritual.
Rank: D.
Jutsu Type: Jujutsu.
Founding Clan: Seikeimannen Clan.
Bloodline Required: Seisoku Ketsueki.
Chakra Element: No element
Description: This is not so much a jutsu than a scare tactic or an ambush. By this stage and devotion the user has probably gotten “Jashin’s Blessing” This immortality means that they can survive the ritual needed to appease there god. The user lies on the ground in the center of the symbol with a spike threw the chest
The Ambush side is that after so much pain and suffering the user is able to remain still even with great wounds, this means the opponent will assume they are dead on investigation or dropping the guard the user can act quickly to dispose of the target.
Name of Jutsu: Black Armoury.
Rank: C.
Jutsu Type: Jujutsu .
Founding Clan: Seikeimannen Clan.
Bloodline Required: Seisoku Ketsueki.
Chakra Element: No element.
Description: This technique is the mastery of the black bloods offensive side, being able to mould it and keep it in shape for extended periods of time, the lack of blood in the body while the technique is in use can make it dangerous so is only used in short bursts… shields or swords etc.
Rank: D
Jutsu Type: Jujutsu.
Founding Clan: Seikeimannen Clan.
Bloodline Required: Seisoku Ketsueki.
Chakra Element: No element.
Description: In the early Stages of development in a Seikeimannen clan members life they are taught that pain fuel’s power, so they are taught to use there blood to tear apart there own nerve endings, the weak willed Seikeimannenare broken and so do not get to move onto the next step in the Religious side of the Seikeimannenbut the stronger side gain knowledge, advancement in the religion, statues in the family and advancement in the Bloodline limit.
Now most people out with the clan religion and bloodline will think this a rather weird thing to concentrate on but it is useful for later stages in life and they are able to break Genjutsu easier and with less long-term damage.
The knowledge gained is what feels worse, when it comes to further advancement in there life they will know how to inflict pain on others through experience
This Jutsu is activated by controlling the black blood inside ones self and causing it to sit between the nerve ending and the skin then expand, essentially tearing the nerve in half.
Name of Jutsu: Jashin’s Mercy.
Rank: D.
Jutsu Type: Jujutsu
Founding Clan: Seikeimannen Clan.
Bloodline Required: Seisoku Ketsueki.
Chakra Element: No element.
Description: This Jutsu can only be achieved at the second stage of the bloodline, this is when the blood can hold solid form outside of the body and still be controlled, by this point the person has had the “Gift of Jashin”, With this increased chakra they are able to control more of there blood at a single time, The name is rather ironic because it is not merciful in one way, but in another. To be a follower of Jashin the code states that you must attempt total destruction, this jutsu allows the user to be the “Destroyed”.
The user concentrates on the blood within them that is near the surface of the skin and causes it to erupt out in spikes ( Rather like an inverse iron maiden ), this can be an offensive jutsu, a defensive jutsu and an attempt at keeping Jashin’s Gifts.
The Pain and destruction of the body will satisfy Jashin while it does mean that they can leave a fight without destroying the target this once.
Needless to say that this jutsu is startling and quite damaging to a Seikeimannenthat has not mastered the next stage in the bloodline.
Name of Jutsu: Jashin’s, Basic Ritual.
Rank: D.
Jutsu Type: Jujutsu.
Founding Clan: Seikeimannen Clan.
Bloodline Required: Seisoku Ketsueki.
Chakra Element: No element
Description: This is not so much a jutsu than a scare tactic or an ambush. By this stage and devotion the user has probably gotten “Jashin’s Blessing” This immortality means that they can survive the ritual needed to appease there god. The user lies on the ground in the center of the symbol with a spike threw the chest
The Ambush side is that after so much pain and suffering the user is able to remain still even with great wounds, this means the opponent will assume they are dead on investigation or dropping the guard the user can act quickly to dispose of the target.
Name of Jutsu: Black Armoury.
Rank: C.
Jutsu Type: Jujutsu .
Founding Clan: Seikeimannen Clan.
Bloodline Required: Seisoku Ketsueki.
Chakra Element: No element.
Description: This technique is the mastery of the black bloods offensive side, being able to mould it and keep it in shape for extended periods of time, the lack of blood in the body while the technique is in use can make it dangerous so is only used in short bursts… shields or swords etc.